
The object is to grab the explosives and plant them at the opposing team's empire site, starting a countdown timer. There are explosives planted in various locations on the map. Players are split into two teams, each with their own empire site. Players will have rocket launchers at their disposal. This is essentially the same as Tanks for the Memories, except the objective is to score the most kills, with the vehicle being a Hunter rather than the tank. The winner is the player with the most money at the end of the time limit.

The better condition the car is in when you deliver it, the more cash you'll receive. Players steal specific vehicles off the street and return them to certain locations. The winner is the player who stays alive as The Mark for the longest. Once The Mark is killed, someone else becomes it.

The Mark must stay alive as long as possible, however, they cannot see other players on the radar nor can they stay in any vehicle for long (it will explode after a short time). One player in the game is "The Mark" and is hunted, the rest of the players are hunters. However, players are equipped with weaponry including rocket launchers to blow you up. One tank is on the map, the one who spends the longest time in that Tank is the winner. The team which captures the most cars in the time limit is the winner. This is like Capture the Flag, except you have to capture the other team's car. If attacking, you need to destroy your rival's four vehicles.

If defending, you must protect four vehicles from being destroyed. Team up with friends and either defend your turf or attack a rival's turf. This is your standard deathmatch mode which can be played in teams or free for all. Power ups are also available during play, they include: Radar Invisibility, Mega Damage, Frenzy, Health Boost, Instant Repair and Sticky Tires. There are 10 modes in total, all of which are described below. Like Liberty City Stories, Vice City Stories also features Ad-Hoc based multiplayer gameplay.
